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Flagship program · The Art Institute

Learn to draw, render,
and tell stories
like a professional.

A sixteen-week Saturday studio in digital art, taught with the same tools and workflows working professionals use. Students build skill in drawing, light, color, and digital production, and finish with a page of their own in a published book.

Format

Saturday weekend studio

Length

16 weeks

Sessions

10:30 am – 1:30 pm

Tuition

$4,800

Why this exists

What most art classes leave out.

A lot of art instruction stops at technique. Students learn to render a sphere or copy a style, but never the full process that turns an idea into a finished, professional page.

The Art Institute teaches that whole process. Students work the way professionals do, in Clip Studio Paint and Photoshop, with layered files, non-destructive workflows, flatting, holds, and rendering. They apply it to real pages, from first sketch to finished art.

We don’t use AI prompts and we don’t teach shortcuts. We teach why every line and every color matters.

The curriculum

Five units, from first line to finished page.

Each unit builds on the one before it. Here is what students study, what they practice, and what they can do by the end.

Read the full course syllabus →
01

Drawing and lineart fundamentals

Gesture and construction, human and creature anatomy, shape language and silhouette reading, perspective, and how to stage a scene in space.

What you practice

  • Construct figures and forms from simple volumes
  • Read and design a clear silhouette
  • Draw in one-, two-, and three-point perspective

By the end: Take an idea from rough construction to clean, confident lineart.

Drawing and lineart fundamentals
02

Light and color

How light behaves: key, fill, rim, and ambient light; the shadow family of form, core, cast, and occlusion; falloff, material response, and color theory across value, saturation, and hue.

What you practice

  • Control a value structure so a piece reads at a glance
  • Render form and surface convincingly
  • Build a palette on purpose instead of by guesswork

By the end: Light a subject convincingly and hold a controlled value structure.

Light and color
03

Software and digital production

The professional pipeline in Clip Studio Paint and Photoshop: selections, masks, adjustment layers, layer modes, brush economy, file setup, and non-destructive workflows.

What you practice

  • Keep an organized, non-destructive layered file
  • Flat, mask, and adjust without repainting
  • Set up a document that is safe for print

By the end: Produce a clean, well-organized file that a professional could pick up and continue.

Software and digital production
04

Narrative production

Storytelling with color: color scripting, atmosphere and mood, emotional keying, and continuity across a sequence, moving from coloring individual images to deliberate visual narrative.

What you practice

  • Script the mood and color of a scene
  • Key emotion through light and palette
  • Hold continuity across a sequence of panels

By the end: Build a short color-scripted sequence that carries emotion and reads clearly.

Narrative production
05

Portfolio and finishing

Finishing work to a professional standard: the inks, flats, holds, and rendering progression; page proofing; print prep; and assembling a body of work for college and art-school review.

What you practice

  • Finish a piece through the full production progression
  • Prep files for print with correct bleed, trim, and color
  • Assemble and present a portfolio

By the end: Leave with finished, high-resolution pieces ready for review.

Portfolio and finishing

Guest mentors

Critiques from working professionals.

Each cohort includes feedback sessions and workshops with artists, colorists, and publishers who work in comics and illustration today. Students get their work critiqued by people who do this for a living.

Ken Penders

Ken Penders

Author / Illustrator / Publisher

Wrote and illustrated Sonic the Hedgehog comics from 1993–2006, including every issue of Knuckles the Echidna and the Princess Sally miniseries. Has worked on Star Trek, King of the Hill, and Zelda. Founder of Floating Island Productions.

Scott Shaw

Scott Shaw

Penciller / Animator / Writer

Award-winning artist with 50+ years experience. First artist on Archie's Sonic the Hedgehog series (1992). Co-creator on The Simpsons comics and The Flintstones comics. Co-founded San Diego Comic-Con in 1970.

Kurt Michael Russell

Kurt Michael Russell

Professional Colorist

Working colorist since 2011, with credits at DC, Image, Vault, IDW, and Dark Horse. Teaches digital coloring online to thousands of students. Specializes in lighting, mood, and rendering workflow.

The capstone

A published capstone, in partnership with Floating Island Productions.

Knuckles Omnibus Vol. 1, a hardcover published by Floating Island ProductionsScott Shaw's Sonic Days, a hardcover published by Floating Island ProductionsThe Shadow Files, a hardcover published by Floating Island Productions

Recent hardcovers from Floating Island Productions: Knuckles Omnibus Vol. 1, Scott Shaw’s Sonic Days, and The Shadow Files.

Floating Island Productions, founded by Ken Penders, releases hardcover editions of his original stories, restored, recolored, and re-lettered for a new generation of readers.

As a capstone, every student is invited to contribute a finished page to a real book, created with the professional mentors’ guidance. Each contributor is credited by name alongside the professionals on the team, and receives a copy of the hardcover when it prints.

The credit is a milestone, but the point of the program is everything students learn getting there.

What students need

Bring a tablet. We provide the rest.

Hardware

A digital drawing tablet, typically an iPad with Apple Pencil or a Surface Pro with Surface Pen.

Software

Clip Studio Paint, the industry-standard tool for comic, manga, and illustration production. PCI provides licenses for enrolled students.

Background

None required. Students at every level start from the fundamentals and build up. Those with prior experience tend to move faster.

Ready to talk?

Cohorts are intentionally small. Reach out and we’ll walk you through the next start date, the curriculum, and what your student needs to begin.